![]() You will probably see a lot of familiar things along the way. Most of the code that I show in this tutorial is taken right from my very own Quake 2 script. Throughout this document you might see examples of code. The example of the syntax for a command would be ‘ command (parameter)‘. For example in the example of the syntax of a command the word “parameter” is designated as a variable since it can be anything, a word, a number, etc. The command stays the same, it’s the variables that change. Variable Variables are parameters which change from one use of a command to another. This is somewhat similar to my use of the code convention but they are not exactly the same. An example of a sample code would be ‘ bind mouse1 +attack‘. When something is designated as a sample, it should be used exactly as shown. Sample I will usually use the convention of sample code to show off whole strings of commands which are used in the console. The reason why I quote whole lines of code is to make it easier to differentiate between the text in a paragraph and the example itself. For example, I would quote the example such as ‘ command (parameter)‘ to show syntax information, or ‘ bind mouse1 +attack‘ to show the exact string of code. ![]() Quotation If I want to show an example inside a paragraph I will use single-quotes ( ‘ ) to quote the whole example. For example I would say something like “…and bind that command to the pgup key.” I will usually name the key the same as it is named by Quake 2. Keyboard I will sometimes use the convention of keyboard input to designate the name of a key that should be pressed. For example in the syntax of a command the word “command” is designated as the code since it stays the same throughout the console. Anything that is designated as code stays the same, which is the opposite of variable which would change. Code I use the convention of code to designate the names of commands or words which appear exactly in the console. In case you are wondering, I took these conventions right out of the definitions that are given for them in the HTML Recommendations for the specific markup tags. Don’t worry these conventions are very similar to other conventions used in technical documents, so if you ever read a technical document before you will feel right at home. It is very important to understand exactly what these conventions. Right now I would like to touch-up on a couple of conventions that I use though this document. I hope you enjoy this tutorial and that it increases your knowledge of Quake 2 in some way. With this tutorial and that document you will be making aliases and scripts in no time. All of the console commands and console variables are described in that document. That document will become an invaluable tool for you in the understanding of the console. I would like to recommend that while reading this document you take a look at the Quake 2 Console Commands document which is available at this site. By the way, the Quake console is almost identical to the Quake 2 console, so even though this is a Quake 2 tutorial and I’m using Quake 2 specific commands all of the same ideas can be applied to Quake. That tutorial was like a beta version of this tutorial to tell you the truth. That tutorial did explain a lot of things about the console but it did not go into such detail as this tutorial does. ![]() I have written one before this for the Quake console. This is actually my second console tutorial. After reading and understanding this document the console will lose its mystic value and will become just another part of Quake 2. Now all of those Quake 2 players who have wondered about aliases and bindings will have a clear picture of what everything means. The console is very easy to use and very easy to understand. I have decided to write this document to better educate the Quake 2 players about the console and its powerful use. There is a great amount of information contained in this tutorial which should help anybody who is willing to read it and learn from it. It describes all aspects of the console such as the syntax, the usage of commands and variables, the creation of aliases and bindings, and script. This document is a tutorial for the Quake 2 console. Posted on June 11th, 2021 | Last modified on June 11th, 2021 AbstractĬopyright (C) 1998-2000 JakFrost, All Rights Reserved
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